Initial release V0.5
V0.5 is the minimally-viable version of this project that covers a number of basic features at some level. Most features present in this version will need to be revised and expanded. If you have an idea for a new feature or an improvement to an existing feature, please leave a comment below.
- Simple Menus/HUD
- Condition (health, mana, stamina) with regen.
- Weapons(melee, ranged) and healing item(food)
- Abilities(unarmed, fireball, heal self, heal other)
- Simple attributes/skilsl/XP/levels system.
- Rooms(interior cells) linked by doors allow indoor exploration.
- 3x3 grid of outdoor areas(exterior cells) allow outside exploration.
- Overworld randomly generated upon game creation.
- Save/load and delete saves
- Item/NPC spawners
- Basic combat AI
- Dual weilding
- Dialogue system
- Trading/Looting(NPCs spawn with empty inventories right now)
- Basic Inventory system
- "Kill X enemies of type Y" quest.
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